![]() ![]() I couldn't think of anything that I could make it do, so I guess it's just there for display. ![]() ![]() So I'm putting this here just to say that you press the propeller icon to turn the engine back off.)Īlso, for the HUDS on the right hand side, the top button will switch the depth HUD to a camera, the one just below that will enable rig for silent running, the one under that is for creature decoys (just flares) the one below that activates the SONAR (doesn't do much, just makes a ping noise every few seconds and the one at the very bottom is the shield, which doesn't actually do anything. It is recommended that you use infinite fuel and infinite electricity for this (infinite electricity is a must if youre using the seamoth. This is not a bug, it was designed this way, as thats how it works in Subnautica. ![]() (For some reason people don't understand that you turn the engine off the exact same way you turn it on, like with most creations. The engine is designed to overheat if you run the Cyclops on ahead flank (full speed) for over 20 seconds. Then choose one of the three speed settings, ahead slow, ahead standard or ahead flank. Putting this here as it was requested, to start the engine you need to press the propeller icon on the top left HUD. It is recommended that you use infinite fuel and infinite electricity for this (infinite electricity is a must if you're using the seamoth.)ĭo not spawn this in the creative island dock (unless it has been XML edited) as the submarine is too tall to fit. This is not a bug, it was designed this way, as that's how it works in Subnautica. The engine is designed to overheat if you run the Cyclops on ahead flank (full speed) for over 20 seconds. ![]()
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